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According to Taylor, "that’s always a big challenge for game developers. One of the biggest challenges that Gas Powered Games has experienced with Supreme Commander 2 has been that it's working on a game with high expectations established by its predecessor. "I wouldn’t really want to pick, as I think it’s so much better to switch back and forth, as it keeps the creative juices flowing much better that way." "They both offer something very appealing creatively," he said. When asked if he prefers one genre over the other, Taylor said that he likes both. If you look at the two games, side-by-side, there’s a vast difference between them but the games are still connected you know, in how they play and feel the way the games are so over-the-top and extreme."īut just because Supreme Commander is a return to Taylor's sci-fi strategy roots doesn't mean he won't be doing more fantasy-themed games in the future. "What was great about working on the original Supreme Commander design was that the technology had advanced quite a bit since Total Annihilation was released. The FlowField system is a faster system, allowing higher frame rates, and allows the player complete immersion into the game." Another huge technical innovation was the development of our FlowField system, which is a total game changer for path-finding. "The biggest thing players will notice about the game is how fast it performs, as the entire rendering engine was rebuilt from the ground up. "We will still be supporting those features, and have added Eyefinity support as well, which is wild to play on with up to six monitors," he said. According to Taylor, gamers will still be able to enjoy these features, as well as a couple of new ones. Supreme Commander received praise for its use of technical features like multi-core processing and support for multiple monitors. We definitely wanted players to be able to jump in with a familiarity of sorts, but we heavily redesigned each faction to give a fresh experience as well carefully balancing the two."Ī new story to experience and new armies to control aren't the only fresh things players can expect, either. "We brought back two of the original factions, the UEF and Cybran, and made some big changes on the third, which is now called the Illuminate. At the moment, Taylor won't confirm the Seraphim's appearance in the sequel, though he did admit that the United Earth Federation, Cybran Nation, and Aeon Illuminate will reappear. Many fans of the first Supreme Commander have been expecting to play as the Seraphim, which were an available faction in the Forged Alliance expansion.
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The player takes the role of various commanders, with the first being Migraine Maddox as he learns of the assassination and has to defend an outpost from there the story unfolds." AdvertisementĪs other RTS series have taught us, a new story means new playable factions. "We start 25 years after the defeat of the Seraphim, and things get interesting when the President of the Coalition is assassinated. "The game story does indeed pick up after the events of the first two games, but Supreme Commander 2 doesn’t tie the plot lines together rather, it tells the story of individuals who grew up at the tail end of the last war and during the peaceful time." Picking up where things left offĪccording to Taylor, Supreme Commander 2 will feature a story that continues the narrative of the first game, but it takes place far enough in the future to avoid confusing players new to the series.
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When Ars asked Taylor about what happened, he explained, "we were very hopeful about that expansion as well, but with the economy shifting under our feet, we instead chose to focus on the projects further along in development." However, based on what Taylor's revealed about Supreme Commander 2, it sounds like it will have been worth the wait for fans of the series. The announcement took many fans by surprise, as plans for another expansion, Supreme Commander: Experimentals, had been mentioned but these expansion plans were never seen through to completion. Though the original game was published in 2007, it only had one expansion before the sequel was announced in November 2008. Gas Powered Games' founder and CEO Chris Taylor is not only planning meet these expectations, he's certain that his studio will exceed them without a problem. As a result, the game's soon-to-be-released sequel, Supreme Commander 2, has some high standards to measure up against. Supreme Commander was a strategy game that got a great many things right, and it earned a ton of critical acclaim.